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The Game is Afoot - Dynamic India

Can Indian computer gaming and gambling software/app developers break out in the global marketplace? EkaLore has discussed industries and technologies where India can leverage domain knowledge and know-how in domestic markets to build competitive positions in global marketplaces. EkaLore looks at the global web-based market for computer gaming and gambling in this series of releases.


India e-sports, online gaming, MMPORG, and gambling sites are growing and maturing in the domestic market. The categories, and revenue bases, of each type of application, perceive the public, industries, government, and competition differently. The emergence of Indian firms as global competitors may be under threat depending on the actions of the industry, its investors, and regulators.


In global marketspaces, government regulation and legal statuses drive the launch, uptake, and continued existence of online activities. Offline gaming (such as consoles or handhelds) are connected and it's likely no real boundaries will exist between online and offline in the near future. In markets as diverse as the UK, EU, USA, Japan, and China, regulators, banking, and local governments are trying to find the controls and regulations (tax, sales, and rules) for online gaming and gambling. As different jurisdictions conceive, propose, and enforce rules developers and services change the nature of their offerings to continue seeking revenue and margins. Indian regulators at the local, state, and Federal levels mirror the concerns and problems facing of many countries.

The game is afoot 2 will be continue the conversation concerning Indian regulation of online gaming. You can find other articles concerning Dynamic India at www.ekalore.com/india-business

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